Wednesday, September 26, 2012

Lesson 9

Lesson 9 - Flash continue

Symbols
- A symbol is a graphic, button, or movie clip that can be reuse throughout your documents or in other documents.

- A symbol can include artwork that you import from another application eg. Illustrator, photoshop & etc.

An instance is a copy of a symbol located on the Stage or nested inside another symbol.
- Editing the symbol updates all its instances, but apply effects to an instance of a symbol updates only that instance.

- Using symbols in your documents dramatically reduces file size, speed SWF file playback, because a symbol needs to be downloaded to Flash player only once.

Types of symbols
- Use graphic symbols for static images & to create reuseable pieces of animation that are tied to the main Timeline.

- Use button symbols to create interactive buttons that respond to mouse clicks, rollovers.
  Eg. Play button, stop button

- Use movie clip symbol to create reusable pieces of animation. Moive clips have their own multiframe Timeline that is independent from the main Timeline – think of them as nested inside a main Timeline.Movie clips are scriptable with ActionScript.
(Movie clip symbol tutorial-http://tv.adobe.com/watch/learn-flash-professional-cs5/gs06-understanding-movie-clips/)

Types of animation
Motion tween
Shape tween

A motion tween is an animation that is created by specifying different values for an object property in different frames. Flash Pro calculates the values for that property in between those two frames. The term tween comes from the words “in between”.

In shape tweening, you draw a shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Flash Pro then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another.

- In shape tweening, you draw a vector shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Flash Professional then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another.

- To apply shape tweening to groups, instances, or bitmap images, break these elements apart. To apply shape tweening to text, break the text apart twice to convert the text to object


Identifying animations in the Timeline





z

Tuesday, September 18, 2012

Project 2 brief


Lesson 8


Introduce Flash
Sample of flash sites vs non-flash sites
Comparing between flash & gif
Flash interface
Flash tools – drawing
Brief on Porject 2
Flash Tutorial sites

1. Introduce Flash
Flash is the industry standard tool for creating rich media content. Flash project can include flash animation, flash video, flash website, flash photograpy slide and mobile device.

Show examples

File type – Fla & swf
Fla file is flash working file
  







SWF is an output file, you see in web.








The SWF format is extremely well suited for delivery over the web because SWF files are very small & take little time to download.

Flash project often include extensive use of Vector graphics. Vector graphics require ignificantly less memory & storage space than bitmap graphics.

Flash allows you to select graphic elements & convert to symbols (making it easier to resus)

Adobe ActionScript ( a scripting language) you create functions to specify how the objects in the application behave.

Flash interface
The stage, Timeline, Tools panel, Property inspector & Library panel.

Create a simple fla file
Launch Flash application. Choose File > New.
In the New Document dialog box, the ActionScript 3.0 file type is selected by default. If it is not selected, select it now. Click OK.

*ActionScript 3.0 in Flash Professional: Reading and solving errors through the Compiler Errors window. The debugging capabilities of the Flash authoring environment have greatly improved.

Click the Properties tab in the upper right side of the user interface to view Property inspector. Change stage size to 600 x 200px

Choose File > Save and name it SimpleFlash.fla.

Drawing Tool
Select the Oval tool from the Tools panel

Select a color of your choice from the Fill color picker, located directly below the Stroke color picker.

Whenever you draw a vector shape, you have the option of selecting two drawing modes: Merge drawing mode and Object drawing mode. For the purposes of this tutorial, click the drawing mode button to select the Object drawing mode at the very bottom of the Tools panel. When the Object drawing mode is selected, the button will apprear darker and selected.

After drawing some artwork, you can turn it into a reusable asset by converting it to a symbol. A symbol is a media asset that can be reused anywhere in your document without the need to re-create it. Symbols can contain bitmap and vector images and animations, along with other types of content.

Symbol
Convert graphic elements to symbol. Select the element > Right click mouse > Select Convert to symbol. Name the symbol, under Type, select Graphic > OK.

Symbol will store in Library. 


Importing images or vectors artwork to Flash. File > Import > Import to stage or Import to library.

Timeline /Frame
Black dot on the frame is called keyframe.
Red marker also known as the playhead
Hollow circle is blank keyfram.
Diamond-shaped dot known as a property keyframe

While the playhead is still on Frame 24 of the Timeline, select the graphic element instance on the Stage and drag it to the right, just past the Stage area. This step of relocating the instance creates a tweened animation.

Choose Control > Test Movie to test the FLA file and watch the animation play back in Flash Player.