Introduce
Flash
Sample
of flash sites vs non-flash sites
Comparing
between flash & gif
Flash
interface
Flash
tools – drawing
Brief
on Porject 2
Flash
Tutorial sites
1. Introduce Flash
Flash
is the industry standard tool for creating rich media content. Flash project
can include flash animation, flash video, flash website, flash photograpy slide
and mobile device.
Show
examples
File
type – Fla & swf
Fla
file is flash working file
SWF
is an output file, you see in web.
The
SWF format is extremely well suited for delivery over the web because SWF files
are very small & take little time to download.
Flash
project often include extensive use of Vector graphics. Vector graphics require
ignificantly less memory & storage space than bitmap graphics.
Flash
allows you to select graphic elements & convert to symbols (making it
easier to resus)
Adobe ActionScript ( a
scripting language) you create functions to specify how the objects in the
application behave.
Flash interface
The stage, Timeline, Tools panel, Property inspector & Library panel.
Create a simple fla file
Launch
Flash application. Choose File > New.
In
the New Document dialog box, the ActionScript 3.0 file type is selected
by default. If it is not selected, select it now. Click OK.
*ActionScript 3.0 in
Flash Professional: Reading and solving errors through the Compiler Errors
window. The debugging capabilities of the Flash authoring environment
have greatly improved.
Click the Properties tab in the upper right side of the user
interface to view Property inspector. Change stage size to 600 x 200px
Choose File > Save and name it SimpleFlash.fla.
Drawing Tool
Select the Oval tool from the
Tools panel
Select a color of your choice from the Fill color picker,
located directly below the Stroke color picker.
Whenever you draw a vector
shape, you have the option of selecting two drawing modes: Merge drawing mode and Object
drawing mode. For the purposes of this tutorial, click the drawing mode
button to select the Object drawing mode at the very bottom of the Tools panel.
When the Object drawing mode is selected, the button will apprear darker and
selected.
After drawing some artwork, you can turn it into a
reusable asset by converting it to a symbol. A symbol is a media asset that
can be reused anywhere in your document without the need to re-create it.
Symbols can contain bitmap and vector images and animations, along with other
types of content.
Symbol
Convert graphic elements to symbol. Select the element > Right click mouse > Select Convert to symbol. Name the symbol, under Type, select Graphic > OK.
Symbol will store in Library.
Timeline /Frame
Black dot on the frame is
called keyframe.
Red marker also known as the
playhead
Hollow circle is blank
keyfram.
Diamond-shaped dot known as a
property keyframe
While the
playhead is still on Frame 24 of the Timeline, select the graphic element instance on
the Stage and drag it to the right, just past the Stage area. This step of
relocating the instance creates a tweened animation.
Choose
Control > Test Movie to test the FLA file and watch the animation play back
in Flash Player.



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