Wednesday, September 26, 2012

Lesson 9

Lesson 9 - Flash continue

Symbols
- A symbol is a graphic, button, or movie clip that can be reuse throughout your documents or in other documents.

- A symbol can include artwork that you import from another application eg. Illustrator, photoshop & etc.

An instance is a copy of a symbol located on the Stage or nested inside another symbol.
- Editing the symbol updates all its instances, but apply effects to an instance of a symbol updates only that instance.

- Using symbols in your documents dramatically reduces file size, speed SWF file playback, because a symbol needs to be downloaded to Flash player only once.

Types of symbols
- Use graphic symbols for static images & to create reuseable pieces of animation that are tied to the main Timeline.

- Use button symbols to create interactive buttons that respond to mouse clicks, rollovers.
  Eg. Play button, stop button

- Use movie clip symbol to create reusable pieces of animation. Moive clips have their own multiframe Timeline that is independent from the main Timeline – think of them as nested inside a main Timeline.Movie clips are scriptable with ActionScript.
(Movie clip symbol tutorial-http://tv.adobe.com/watch/learn-flash-professional-cs5/gs06-understanding-movie-clips/)

Types of animation
Motion tween
Shape tween

A motion tween is an animation that is created by specifying different values for an object property in different frames. Flash Pro calculates the values for that property in between those two frames. The term tween comes from the words “in between”.

In shape tweening, you draw a shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Flash Pro then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another.

- In shape tweening, you draw a vector shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Flash Professional then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another.

- To apply shape tweening to groups, instances, or bitmap images, break these elements apart. To apply shape tweening to text, break the text apart twice to convert the text to object


Identifying animations in the Timeline





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